40
Capacity
62/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
MP Collector
Support Tech
Singular Specialist
Attack
Maximize Range
Range
Skill Extension
-
Long-Distance Maneuvering
-
Electric Specialist
Battle
Skill Expansion
-
Maximize Conservation
Resource
Maximize Duration
Cooldown
So a few things before I elaborate as I humbly ask for your time in reading this to completion.
This is not a "build" per se. It's more akin to a starting point for one.
I am hoping to expand or maybe even change the way you think of your builds with something like this in an easy to under stand way by using a popular character such as bunny.
Depending on the content the transcendent mod can be swapped for whatever you like; I'm a crotchety old man and generally pick "High-Voltage" mainly for the huge damage and range increase. my thoughts behind this are "kill the trash before they can do anything and mop up the big guys with a good gun." Unslotting the transcendent mod will give you a increase to the number of enemies you can hit thus making dungeon runs easier or more comfy at your discretion.
Next, many will look at this and go "there's no cooldown", but, with a duration of 35 seconds and a cooldown of 30 seconds with this set up we're doing a-okay in that department. My thoughts behind this are, "you should be working to keep as much electricity at all times, for the damage increase that it provides" So, the less often you have to cast your third ability the more you can keep your resource at max, not to mention you are not micro managing the cooldown as hard because instead of ~22 seconds cycle, you have a 35 second window.
Then the range. These are always pretty standard across the board for bunnies but I raise you these options on top. Many know of the "Bunny cave", and in which, a lot of people generally run around between the two packs of mobs. if you stack even just a small bit of extra range via either your reactor sub stat for a increase from 20.1 to 25 meters; or arche accel in slot for just under 24 meters you can forego spinning in circles for hours on end for jumping in place in the corner.
Please feel free to send me a discord message describing how I did my math wrong if I did so and I will gladly fix it but during my calculations using Electric specialist and %singular on the reactor gave the higher boost total. Maximize conservation is used for the skill cost reduction, as I chose to use Slayer set (I know, how original). MP collector is to help keep you sprinting like Usain Bolt, like Bill Cosby locked eyes with you at a rave.
In closing you can use the open slots for whatever you want. During testing I found that Multi-talented snap shots for the entire duration of thrill bomb making it a good go-to damage increase, should that be needed. Otherwise feel free to stack defensive things like hp and def and fight back against our leotard wearing floor swiffer stereotype.