40
Capacity
84/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Contagion
-
Nimble Fingers
-
Focus on Toxic
Battle
Venom Syncytium
Fortitude
Battle of Stamina
HP
Enlightenment
-
Mid-Air Maneuvering
-
MP Conversion
Control
Focus on Tech
Attack
Spear and Shield
Defense
Skill Extension
-
Dangerous Ambush
Arche Tech
No cheese death needed HaHa
math works out to be over 200k per shot on her 4 not taking into account the bonus dmg from throwing her 1 and 3 at the boss before deploying her 4
also with dangerous ambush should boost that by a further ~70-80% when boss stagers
having two mag mods and mag sub attribute on gun should in theory increase rounds to 80 total
with the cooldown and duration the 4 is sitting at 20.2s cooldown and 14.5s duration means pretty spammy up time
1 is sitting at cooldown = 2s duration = 7.3s
3 is sitting at cooldown = 4.6s duration = 17.4s
enlightenment can be changed for max HP if needed as it fits without needing the slot catalised so roll towards HP then both work
pair with python stat stick and pretty high toxic dmg