2

tanky gun-focused Ult Valby

40

Ultimate Valby

Ultimate Valby

Capacity

69/85

Characters Stats
Applied Value

Max HP

8480.70

Max Shield

671

Max MP

206.55

DEF

5520.48

Shield Recovery Out of Combat

3.96

Shield Recovery In Combat

3.30

Fire Resistance

11

Chill Resistance

26

Electric Resistance

11

Toxin Resistance

11

Skill Critical Hit Rate

5%

Skill Critical Hit Damage

1.30x

Modules

Components

Inversion Reinforcement

4

Supply Moisture

-

8

Antifreeze Solution

-

6

Shot Focus

-

8

Skill Extension

-

8

Stim Accelerant

HP

5

Time Distribution

Control

0

Mid-Air Maneuvering

-

6

Autoimmunity

Guard

8

Increased HP

-

8

Increased DEF

-

8

Maximize Duration

Cooldown

  • this build is focused on being tanky and using firearms for damage, the skills are mostly for buffs and debuffs - this also means I have terrible skillpower (this is no mobbing build unless if you use upgraded Greg's or Thundercage... and those "red" glowing Enemies with firearmimmunity are your personal nightmare)
  • one "free" flex slot with enough capacity (less skillcost, more range, arche tech like Walk a Tightrope or other ultimate level modules like HP collector go here, possible even elemental resist)
  • all effect immunities are Almandine, so you can swap them, choosen one is just the base since getting frozen in place is annoying
  • transcendent mod is Supply Moisture because of the great buff it gives, but it's not socketed so other transcendent mods can be used if needed (e.g. against Gluttony)
  • the build favours weapons with good crit multipliers (Silly Weeper, Nezeistra, Thundercage...)
  • suggested reactor: Materialized Phase with ATK vs Colossi and Duration (or Cooldown)
  • sugessted external components: Annihilation (2set bonus: +5,7% skillduration) Memory with Def and MP recovery modifiver, Annihilation Sensor with MP recovery in combat and consumable droprate, Slayer (2set bonus: +8% general rounds) Auxilary Power with HP and MP recovery out of combat and Slayer Processor with max shield and Item aquisition distance