40
Capacity
84/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
High-Voltage
-
Spear and Shield
Defense
Front Lines
Strike
Focus on Electric
Battle
Emergency Measures
Luck
Dangerous Ambush
Arche Tech
Mid-Air Maneuvering
-
Increased HP
-
Skill Expansion
-
Skill Concentration
-
Singular Specialist
Attack
Skill Insight
-
External components are listed for reference only and need to be replaced by others.
There are two options:
1: Additional power of electrical skills
2: Extra ammo, skill power, resource recovery
1:
- 2 Supernova kit items. Electric skill power modifier +8.6%
- 2 items from any other kits. I recommend either "Slayer", "Bravery", "Annihilation", or "Veteran-Marksman". (The others add bonus damage from other elements, I don't think they make sense)
2:
- 4 items from the "Slayer" set. Number of white ammo carried +8%. Magazine capacity +9%. Skill Cost +15%. Skill Power +26.1%. When killing enemies under the “Pull” effect, restores 12.2% of ME and special resources with a 17% chance.
Personally, I use the second version of the build, I'm more comfortable with it. The sub-stats on the reactor and external components are marked as “ideal”, it is only worth striving for.
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Внешние компоненты указаны исключительно для ознакомления и требуют замены на другие.
Есть два варианта:
1: Доп сила электрических навыков
2: В крит для оружия
Саб-статы искать те же, что указаны.
1:
2:
Лично я использую вторую версию сборки, мне комфортнее. Саб-статы на реакторе и внешних компонентах отмечены, как "в идеале", к этому лишь стоит стремиться.