5

Jayber the Mad Scientist - Attacking Compulsion

40

Jayber

Jayber

Capacity

85/85

Characters Stats
Applied Value

Max HP

23361.42

Max Shield

309.88

Max MP

189.19

DEF

11613.86

Shield Recovery Out of Combat

3.96

Shield Recovery In Combat

3.30

Fire Resistance

12

Chill Resistance

24

Electric Resistance

12

Toxin Resistance

12

Skill Critical Hit Rate

5%

Skill Critical Hit Damage

1.30x

Modules

Components

Inversion Reinforcement

9

Attacking Compulsion

-

8

Focus on Non-Attribute

Battle

8

Skill Simplification

Attack

8

Skill Expansion

-

8

Skill Extension

-

6

MP Accelerant

Cooldown

0

Mid-Air Maneuvering

-

8

HP Amplification

HP

8

Increased HP

-

8

MP Conversion

Control

8

Iron Defense

Defense

6

Non-Attribute Syncytium

Fortitude

With this build I was aiming for ~100% uptime of the "Overhaul" state from skill 4, while getting cooldowns lowered and durations extended for turret placement and location adjustments as needed.


Simple rotation, drop a turret, cast 4 to get Overhaul buff. Now keep your two turrets down all the time and they will automatically be enhanced. The cooldown for each turret should be about 10 seconds, while the enhanced zone lasts for about 16 seconds. This means that if you need to move a turret to better placement it's not a big deal, you can de-spawn an existing turret by casting the skill, then casting again to place your new turret.


With the amount of HP and Defense on this build from modules and components you are very, very tanky and so are your turrets. I chose to run two pieces of the Annihilation set for the extra duration buff. The other components I chose for maximum HP bonuses. For the reactor you can choose either duration or cooldown, along with non-attribute skill power boost. I think cooldown will yield better results, but I haven't gotten a good reactor to test it yet.


The last module slot for Non-Attribute Syncytium is also a flex slot for the status immunity gold mods (burn, frost, poison, electric) but you would need to catalyze your red mod slot to be able to fit them. If that's not a concern for your bossing needs don't sweat it.


I'm having a lot of fun with this build, and it's always a good chuckle when people I match up with in dungeons and spec ops are surprised by how much of an area I can clear quickly.