40
Capacity
88/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
High-Voltage
-
Increased HP
-
Skill Expansion
-
Skill Concentration
-
Skill Insight
-
MP Collector
Support Tech
Mid-Air Maneuvering
-
Focus on Singular
Attack
Maximize Range
Range
Front Lines
Strike
Emergency Measures
Luck
Focus on Electric
Battle
Mod Tank "Spear and Shield"
Mod Map "Mp Collector"
Mod Boss "Dangerous Ambush"
Reactor: Skill Power Boost Ratio
Electric
Singular
buff C and V
Sub Status
Skill Duration
Skill Effect Range
Components:
[HP MAX] HP Support Auxiliary Power -> Status (Res + HP MAX or Def Max)
[HP MAX] HP Support Sensor -> Status (Res + HP MAX or Def Max)
[DEF] Supernova Memory -> Status (Res + HP MAX or Def Max)
[DEF] Supernova Processor -> Status (Res + HP MAX or Def Max)
Farm:
[HP MAX] HP Support Auxiliary Power -> Status (Res or HP or Def + Farm or Doble Farm (Kuiper shard Drop Rate + Module Drop Rate)
[HP MAX] HP Support Sensor -> Status (Res or HP or Def + Farm or Doble Farm (Consumable Drop Rate + Character Exp Gain)
[DEF] DEF Support Memory -> Status (Res or HP or Def + Farm or Doble Farm (Firearm Proficiency Gain + Gold Drop Rate)
[DEF] DEF Support Processor -> Status (Res or HP or Def + Farm (Equipment Drop Rate)
Considerations
It's up to you to choose the submodule and whether you're going to put a catalyst in it and leave a free space. If you catalyze the total submodule it will be 83/85 and a free space to swap between mp/Spear and Shield.
ID: MlkHardcore#7715