40
Capacity
81/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Turret Engineering
-
Safe Recovery
Medical
Battle of Stamina
HP
Nimble Fingers
-
Dimension Specialist
Attack
MP Conversion
Control
Long-Distance Maneuvering
-
Increased HP
-
Skill Extension
-
Skill Expansion
-
An Outstanding Investment
Cooldown
Focus on Non-Attribute
Battle
This is my solo build! I use this for Invasion Dungeons or solo farming.
The idea of this build is to have Turret Engineering on a low enough cooldown to refresh turret enhance before/as it wears off. This will keep up the aoe damage ring with the Attack Turret and the taunt on the Healing Turret. Standing in Healing Turret ring will heal you up ever 1.5s. Shield is not really necessary with enough HP.
Stats:
Aim for 10k DEF and then stack HP.
Modules:
Components:
Reactor:
Non-Att/Dimension reactor for main weapon (Gregs + Enduring are mine)
Substats - any of these:
Gameplay:
Turrets can be refreshed indefinitely if you're not moving anywhere, great for farming a spot.