40
Capacity
82/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Massive Sanguification
-
Multitalented
Arche Tech
Focus on Non-Attribute
Battle
Dimension Amplification
Luck
MP Conversion
Control
Nimble Fingers
-
Long-Distance Maneuvering
-
Skill Simplification
Attack
HP Amplification
HP
Non-Attribute Amplification
Strike
Maximize Range
Range
Skill Expansion
-
An active build that feels quite solid to me. Horrible for Colossi, better for content with lots of mobs.
Can change out Maximize Range for Amplification Control, swapping some Range for more Skill Power Modifier.
Manage and juggle your HP, triggering Multi-Talented buffs, Dimension for Cooldown, Singular for more Damage. Mostly, we're going to be going for Cooldown.
Use Sanguification inside Frenzy to clear mobs.
Use Sanguification outside Frenzy to heal. You need 4 or more targets for a positive return on HP with this.
Deactivating Frenzy or Massacre does not trigger Multi-Talented, but activating it does. Keep this in mind between mobbing and healing, with the goal to only re-activate Frenzy in the middle of a Cooldown buff window, unless you're going for the Damage buff.
Built for Sanguification, Massacre works well for things Sanguification won't deal with.
I use a Crit Enduring Legacy for Massacre on this build, but I'm sure Python would work just as well if not better.