1

Blood Magic

40

Gley

Gley

Capacity

82/85

Characters Stats
Applied Value

Max HP

10444.22

Max Shield

0

Max MP

0

DEF

12,244

Shield Recovery Out of Combat

0

Shield Recovery In Combat

0

Fire Resistance

1,620

Chill Resistance

1,632

Electric Resistance

1,620

Toxin Resistance

1,620

Skill Critical Hit Rate

-2%

Skill Critical Hit Damage

-0.48x

Modules

Components

Inversion Reinforcement

6

Massive Sanguification

-

6

Multitalented

Arche Tech

8

Focus on Non-Attribute

Battle

8

Dimension Amplification

Luck

8

MP Conversion

Control

6

Nimble Fingers

-

0

Long-Distance Maneuvering

-

8

Skill Simplification

Attack

8

HP Amplification

HP

8

Non-Attribute Amplification

Strike

8

Maximize Range

Range

8

Skill Expansion

-

An active build that feels quite solid to me. Horrible for Colossi, better for content with lots of mobs.


Can change out Maximize Range for Amplification Control, swapping some Range for more Skill Power Modifier.


Manage and juggle your HP, triggering Multi-Talented buffs, Dimension for Cooldown, Singular for more Damage. Mostly, we're going to be going for Cooldown.


Use Sanguification inside Frenzy to clear mobs.

Use Sanguification outside Frenzy to heal. You need 4 or more targets for a positive return on HP with this.


Deactivating Frenzy or Massacre does not trigger Multi-Talented, but activating it does. Keep this in mind between mobbing and healing, with the goal to only re-activate Frenzy in the middle of a Cooldown buff window, unless you're going for the Damage buff.


Built for Sanguification, Massacre works well for things Sanguification won't deal with.


I use a Crit Enduring Legacy for Massacre on this build, but I'm sure Python would work just as well if not better.