40
Capacity
76/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Venom Injection
-
Stim Accelerant
HP
Increased HP
-
Overwhelming Shield
Final Hand
Increased Shield
-
Perfect Antivenom
-
Mid-Air Maneuvering
-
Maximize Conservation
Resource
Selective Recovery (MP)
-
Skill Simplification
Attack
Focus on Toxic
Battle
Tech Amplification
Luck
Yes, it is way overkill on the shields but i'm lazy and you're probably not as much as me...so.
If you want to start removing defense and increase offense along with your impersonations of Bunny if she was in a souls like...by all means I recommend taking off the modules until it's where you want in this order: Increased HP, Stim Accelerant, Increased Shields with Perfect Antivenom being anywhere fitting from first to last in that order since it's just really nice quality of life.
Removing the Overwhelming Shield, MP cost and Recovery modules is up to you but they let you cast skills as much as you remember to with a 100% uptime on your Toxic Sense which (when at 1HP) grants, 66% Skill Modifier, 250% Toxic Resist, recovering 5% max shield per second, and a 30% to purify on self.
also does anyone know how to edit a build or can you just delete them?