40
Capacity
80/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Area Suppression
-
Increased HP
-
Focus on Electric
Battle
Focus on Fusion
Attack
Skill Insight
-
Skill Concentration
-
Mid-Air Maneuvering
-
Dangerous Ambush
Arche Tech
MP Conversion
Control
Nimble Fingers
-
Emergency Measures
Luck
Front Lines
Strike
Reactor Sub-stats: Crit Mutiplier&CD
Components:
Sets is not necessary or u want maximize damage, then slayer sets. As I always suggested, 3 components with 646 HP and 1 with 4683 DEF.
Dangerous Ambush is optional. Actually without it area suppression can still easily finish non-elite enemies in 400% infil. If the bosses u are facing are fragile, like the blind sniper, ambush may finish them in a single cast. Otherwise u can try mutitalented, to quickly camouflage and gain ambush bonus, vaporize bosses. Range mod do have some improvement, though it can't expand the daggars' fire range, but it can expand daggar's damage radius, it's little but in mode like 400% infil, high density of enemies may prove bigger radius useful. Which one u'll use depends on u and specific mission.
And don't forget to carry a Blue Beetle, if u don't want use it then just put on a Defence Expert. Sharen now it's a bit like viessa, more boss-targeted aoe character, but I think sharen has higher burst damage, while viessa can deal continous damage and might cover a bigger range. It's good to see that we finally have a electric attribute boss dealer.