40
Capacity
83/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Time of the Hunting Hounds
-
Increased HP
-
Nimble Fingers
-
MP Conversion
Control
Skill Insight
-
Skill Concentration
-
Mid-Air Maneuvering
-
Focus on Electric
Battle
Focus on Tech
Attack
Skill Expansion
-
Maximize Range
Range
Front Lines
Strike
Reactor substats: Critical Mutiplier&Tech Power. For defiler, colossus and crit mutiplier.
Components:
Slayer sets. Cause ines can restore MP herself. Normal substats build, Max MP sensor is vital.
Maximum range for more bounce. And 3 crit mods can already achieve over 90% crit chance, emergency measures can be unequiped. Maximize cd allows continuing bouncing orbs and more frequent snare hunter throw.
In 400% infiltration or void erosion purge lower than stage 25, use floating lightning to stack up charges and throw snare hunter to large area of enemies. In 400% infil snare hunter can also grant movement speed bonus so just keep throwing it. And lightning conductor can be used during other abilities' windows.
Snare acrobatics is a little annoying, its aiming system isn't convienent at all. But it does has excellent damage. So u can used it against elite or bosses, but remember to adjust range properly. Actually if chain lightning is a tech arche type from the start, then maybe in 400% infils u won't need time of hunting hounds, the original discharge is much easier to control and also deal massive damage.
For defiler, keep throwing floating lightnings and control the distance carefully, too close to it will trigger deadly smash, too far will make the bouncing orbs fly longer thus dealing damage slower, which will most likely enrage the defiler before bring it down. So keep a medium distance, and in most situations defiler will fall, after it recovers it will rampage and most likely fire missiles after that, these a series of movement allows u to deal a lot of damage without concerning, and normally after all these defiler will have lowe than half hp left.
Now just be ready to avoid the toxic missiles, and perhaps it will transform its weapon to fire powerful toxic rounds which can deal aoe damage, be vigilant and avoid those. If it starts to spill toxic gas, quickly hook to higher grounds, the gas may not kill u instantly but will decrease ur HP to a dangerous level. And the most lethal, a series of following smashes, if it performs this, u'd better hook to run fast, several hooks to avoid its route. This smash will instantsly kill u even with HP mods on.
A successful defiler run should be in 30-40 seconds. I'd say much easier than infernal walker.
Other colossus maybe not so fit to ines, cause ines is a continuous damage dealer rather than burst. Normal colossus will go rampage if u can't deal damage fast enough. But still obstructer and devourer can be easily dealt with. Swamp walker maybe a little hard due to its 30 million total hp, but it's not impossible. Haven't tried other colossus yet.
Ines is the most powerful descendant now, faster mobbing and boss dealing in 400% infil, perfect void erousion purger and can also deal with some colossus, even more versatile than freya. Get ines ASAP if u see this guide.