1

Ines Boss&Mobbing

40

Ines

Ines

Capacity

83/85

Characters Stats
Applied Value

Max HP

5032.30

Max Shield

894

Max MP

255

DEF

5,372

Shield Recovery Out of Combat

3.96

Shield Recovery In Combat

3.30

Fire Resistance

11

Chill Resistance

22

Electric Resistance

13

Toxin Resistance

11

Skill Critical Hit Rate

36.47%

Skill Critical Hit Damage

4.20x

Modules

Components

Inversion Reinforcement

5

Time of the Hunting Hounds

-

8

Increased HP

-

6

Nimble Fingers

-

8

MP Conversion

Control

8

Skill Insight

-

8

Skill Concentration

-

0

Mid-Air Maneuvering

-

8

Focus on Electric

Battle

8

Focus on Tech

Attack

8

Skill Expansion

-

8

Maximize Range

Range

8

Front Lines

Strike

Reactor substats: Critical Mutiplier&Tech Power. For defiler, colossus and crit mutiplier.


Components:

Slayer sets. Cause ines can restore MP herself. Normal substats build, Max MP sensor is vital.


Maximum range for more bounce. And 3 crit mods can already achieve over 90% crit chance, emergency measures can be unequiped. Maximize cd allows continuing bouncing orbs and more frequent snare hunter throw.


In 400% infiltration or void erosion purge lower than stage 25, use floating lightning to stack up charges and throw snare hunter to large area of enemies. In 400% infil snare hunter can also grant movement speed bonus so just keep throwing it. And lightning conductor can be used during other abilities' windows.


Snare acrobatics is a little annoying, its aiming system isn't convienent at all. But it does has excellent damage. So u can used it against elite or bosses, but remember to adjust range properly. Actually if chain lightning is a tech arche type from the start, then maybe in 400% infils u won't need time of hunting hounds, the original discharge is much easier to control and also deal massive damage.


For defiler, keep throwing floating lightnings and control the distance carefully, too close to it will trigger deadly smash, too far will make the bouncing orbs fly longer thus dealing damage slower, which will most likely enrage the defiler before bring it down. So keep a medium distance, and in most situations defiler will fall, after it recovers it will rampage and most likely fire missiles after that, these a series of movement allows u to deal a lot of damage without concerning, and normally after all these defiler will have lowe than half hp left.

Now just be ready to avoid the toxic missiles, and perhaps it will transform its weapon to fire powerful toxic rounds which can deal aoe damage, be vigilant and avoid those. If it starts to spill toxic gas, quickly hook to higher grounds, the gas may not kill u instantly but will decrease ur HP to a dangerous level. And the most lethal, a series of following smashes, if it performs this, u'd better hook to run fast, several hooks to avoid its route. This smash will instantsly kill u even with HP mods on.

A successful defiler run should be in 30-40 seconds. I'd say much easier than infernal walker.

Other colossus maybe not so fit to ines, cause ines is a continuous damage dealer rather than burst. Normal colossus will go rampage if u can't deal damage fast enough. But still obstructer and devourer can be easily dealt with. Swamp walker maybe a little hard due to its 30 million total hp, but it's not impossible. Haven't tried other colossus yet.


Ines is the most powerful descendant now, faster mobbing and boss dealing in 400% infil, perfect void erousion purger and can also deal with some colossus, even more versatile than freya. Get ines ASAP if u see this guide.