1

Marathon Esiemo

40

Esiemo

Esiemo

Capacity

79/85

Characters Stats
Applied Value

Max HP

9281.09

Max Shield

537

Max MP

252.45

DEF

12,360

Shield Recovery Out of Combat

4.88

Shield Recovery In Combat

4.08

Fire Resistance

13

Chill Resistance

22

Electric Resistance

11

Toxin Resistance

11

Skill Critical Hit Rate

-2%

Skill Critical Hit Damage

-0.56x

Modules

Components

Inversion Reinforcement

6

Creative Explosion

-

8

Increased HP

-

8

MP Conversion

Control

6

Multitalented

Arche Tech

8

Focus on Fusion

Attack

8

Fusion Amplification

Luck

0

Mid-Air Maneuvering

-

6

Nimble Fingers

-

5

Frugal Mindset

Resource

8

Skill Expansion

-

8

Focus on Fire

Battle

8

Fire Amplification

Strike

Setup is to spam Esiemo's 4.

Cooldown is about 4 seconds and damage about 4 million.

I actually used Sprinting components over Hunter components for Grapple cooldown.

Also, I had a weapon with a weapon core roll of grapple cooldown and sprint speed.