40
Capacity
79/85
Max HP
Max Shield
Max MP
DEF
Shield Recovery Out of Combat
Shield Recovery In Combat
Fire Resistance
Chill Resistance
Electric Resistance
Toxin Resistance
Skill Critical Hit Rate
Skill Critical Hit Damage
Modules
Components
Inversion Reinforcement
Creative Explosion
-
Increased HP
-
MP Conversion
Control
Multitalented
Arche Tech
Focus on Fusion
Attack
Fusion Amplification
Luck
Mid-Air Maneuvering
-
Nimble Fingers
-
Frugal Mindset
Resource
Skill Expansion
-
Focus on Fire
Battle
Fire Amplification
Strike
Setup is to spam Esiemo's 4.
Cooldown is about 4 seconds and damage about 4 million.
I actually used Sprinting components over Hunter components for Grapple cooldown.
Also, I had a weapon with a weapon core roll of grapple cooldown and sprint speed.