0

Yeah, it's Doom! (Subconsciousness build)

100

Subconsciousness

Shotgun

High-Power Rounds

DPS

670,531

Capacity

80/80

Stats
Applied Value
Sub Stats

Firearm ATK

39927.42

Fire Rate

120

Firearm Critical Hit Rate

2%

Firearm Critical Hit Damage

0.84x

Shell Capacity

10.64

Weak Point Damage

1x

Rounds per Magazine

17.90

Movement Speed While Aiming

260

Hip Fire Accuracy

50

Aimed Shot Accuracy

53.33

Reload Time

1.45

Attribute Status Effect Trigger Rate

12.50%
7

Expand High-Power Magazine

-

8

Expand Weapon Charge

-

11

Shell UP

-

7

Compulsive High-Power Rounds

-

7

Weapon Tuning

Rounds per Magazine

8

Rifling Reinforcement

-

8

Action and Reaction

ATK

6

Unstoppable Smasher

Special Mod

8

Charge Amplification

Firearm Critical Hit Damage

10

Special Round Charge Improvement

Rounds Conversion

mportant! This build is actually designed solely for fun! For those of us who played the very first Doom from the Carmack brothers at the current time!

Feel the unstoppable rush with a shotgun in your hands! Yes, this build is not for bosses, the damage is still not the same, despite a decent DPS indicator. So just for the fan experience of solo missions!


The build is very expensive in terms of the polarization of the mod slots - 8/10.


The main principle of the idea is to ensure that we always have heavy (purple) shotgun charges. In addition, a mod has been taken to convert charges when selecting green ones (if you get other cartridges more often, change this mod). Everything else is an increase in base damage.

Optionally, it is possible to replace the magazine (purple mod) with a rate of fire, this will give greater DPS, but will not allow you to use the reloading mechanics in many places normally, the cartridges will run out quickly despite the fact that in this assembly we have an unusual shotgun, maximum 28 charges: 17 in the store (without the purple mod for the store 15) and 11 in stock.


Sincerely, IDDQD IDKFA! xD