In this build you can swap the Enhancement, so you can always use the best element for the situation.
100
Submachine Gun
General Rounds
DPS
389,641Capacity
80/80
Firearm ATK
Fire Rate
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Weak Point Damage
Rounds per Magazine
Movement Speed While Aiming
Hip Fire Accuracy
Aimed Shot Accuracy
Reload Time
Attribute Status Effect Trigger Rate
Action and Reaction
ATK
Hawk-Eye
-
Expand Weapon Charge
-
Better Concentration
-
Concentration Priority
Firearm Critical Hit Damage
Rifling Reinforcement
-
Vibration Absorption
-
Fire Rate UP
Fire Rate
Better Insight
-
Toxic Enhancement
Bullet Improvement
In this build you can swap the Enhancement, so you can always use the best element for the situation.