100
Submachine Gun
General Rounds
DPS
306,845Capacity
79/80
Firearm ATK
Fire Rate
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Weak Point Damage
Rounds per Magazine
Movement Speed While Aiming
Hip Fire Accuracy
Aimed Shot Accuracy
Reload Time
Attribute Status Effect Trigger Rate
Rifling Reinforcement
-
Expand Weapon Charge
-
Weak Point Insight
Weak Point Strike
Concentration Priority
Firearm Critical Hit Damage
Concentration Stabilizer
Recoil
Marksman
Firearm Critical Hit Rate
Hawk-Eye
-
Better Concentration
-
Better Insight
-
Anti-Matter Round
ATK