Map : White-night Gulch - Hatchery
Difficulty : Normal
Estimated Playtime :
Monster Lv. 54
Fixed Shot Drop Rate : 22.5%
Fixed Shot is a Rare High-Power Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.
Fixed Shot
Recoil
Rarity : Rare
Class : High-Power Rounds
Level | Effect | Capacity | Mastery Level | Kuiper Shard | Gold |
---|---|---|---|---|---|
0 | Recoil -8.00%, Weak Point Damage +2.00% | 4 | 0 | - | - |
1 | Recoil -9.20%, Weak Point Damage +2.00% | 5 | 1 | 600 | 6,000 |
2 | Recoil -10.50%, Weak Point Damage +2.00% | 6 | 2 | 1,200 | 12,000 |
3 | Recoil -12.20%, Weak Point Damage +2.00% | 7 | 3 | 2,200 | 22,000 |
4 | Recoil -14.20%, Weak Point Damage +2.00% | 8 | 4 | 4,000 | 40,000 |
5 | Recoil -16.60%, Weak Point Damage +2.00% | 9 | 5 | 6,800 | 68,000 |
6 | Recoil -19.30%, Weak Point Damage +2.00% | 10 | 6 | 11,400 | 114,000 |
7 | Recoil -22.30%, Weak Point Damage +2.00% | 11 | 7 | 19,000 | 190,000 |
8 | Recoil -25.80%, Weak Point Damage +2.00% | 12 | 8 | 31,000 | 310,000 |
9 | Recoil -30.00%, Weak Point Damage +2.00% | 13 | 9 | 50,000 | 500,000 |
Level | Kuiper Shard |
---|---|
0 | 900 |
1 | 1,380 |
2 | 2,150 |
3 | 3,457 |
4 | 5,723 |
5 | 9,425 |
6 | 15,440 |
7 | 25,207 |
8 | 40,776 |
9 | 65,372 |
You can get Fixed Shot by completing the following missions each with its own drop chance.
Normal Mission
Composite
Map : White-night Gulch - Hatchery
Difficulty : Normal
Estimated Playtime :
Monster Lv. 54
Fixed Shot Drop Rate : 22.5%
Normal Mission
Composite
Map : White-night Gulch - Hatchery
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Fixed Shot Drop Rate : 30%