Fixed Shot

Fixed Shot is a Rare High-Power Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.

4

Fixed Shot

Recoil

Module Details :

Rarity : Rare

Class : High-Power Rounds

Fixed Shot Skill Effect per Level

LevelEffectCapacityMastery LevelKuiper ShardGold
0Recoil -8.00%, Weak Point Damage +2.00%4
0
--
1Recoil -9.20%, Weak Point Damage +2.00%5
1
6006,000
2Recoil -10.50%, Weak Point Damage +2.00%6
2
1,20012,000
3Recoil -12.20%, Weak Point Damage +2.00%7
3
2,20022,000
4Recoil -14.20%, Weak Point Damage +2.00%8
4
4,00040,000
5Recoil -16.60%, Weak Point Damage +2.00%9
5
6,80068,000
6Recoil -19.30%, Weak Point Damage +2.00%10
6
11,400114,000
7Recoil -22.30%, Weak Point Damage +2.00%11
7
19,000190,000
8Recoil -25.80%, Weak Point Damage +2.00%12
8
31,000310,000
9Recoil -30.00%, Weak Point Damage +2.00%13
9
50,000500,000

Fixed Shot Decompose Data

LevelKuiper Shard
0900
11,380
22,150
33,457
45,723
59,425
615,440
725,207
840,776
965,372

How to Get Fixed Shot

You can get Fixed Shot by completing the following missions each with its own drop chance.

Normal Mission

Upper Hatchery

Composite

Map : White-night Gulch - Hatchery

Difficulty : Normal

Estimated Playtime : 10 Minutes or less

Monster Lv. 64

Fixed Shot Drop Rate : 22.5%

Normal Mission

Upper Hatchery

Composite

Map : White-night Gulch - Hatchery

Difficulty : Hard

Estimated Playtime : 10 Minutes or less

Monster Lv. 100

Fixed Shot Drop Rate : 30%