Map : White-night Gulch - The Mountaintops
Difficulty : Normal
Estimated Playtime :
Monster Lv. 46
General Round Projectile Modification Drop Rate : 50%
General Round Projectile Modification is a Standard Impact Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.
General Round Projectile Modification
Rounds Conversion
Rarity : Standard
Class : Impact Rounds
Level | Effect | Capacity | Mastery Level | Kuiper Shard | Gold |
---|---|---|---|---|---|
0 | When acquiring dropped General Rounds, change to 1 Impact Round for every 100.00 Rounds | 4 | 0 | - | - |
1 | When acquiring dropped General Rounds, change to 1 Impact Round for every 82.20 Rounds | 5 | 1 | 300 | 3,000 |
2 | When acquiring dropped General Rounds, change to 1 Impact Round for every 55.30 Rounds | 6 | 2 | 600 | 6,000 |
3 | When acquiring dropped General Rounds, change to 1 Impact Round for every 16.70 Rounds | 7 | 3 | 1,100 | 11,000 |
Level | Kuiper Shard |
---|---|
0 | 300 |
1 | 540 |
2 | 925 |
3 | 1,579 |
You can get General Round Projectile Modification by completing the following missions each with its own drop chance.
Battlefield Mission
Extermination
Map : White-night Gulch - The Mountaintops
Difficulty : Normal
Estimated Playtime :
Monster Lv. 46
General Round Projectile Modification Drop Rate : 50%
Battlefield Mission
Extermination
Map : White-night Gulch - The Mountaintops
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
General Round Projectile Modification Drop Rate : 50%