Have Aiming

Have Aiming is a Rare General Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.

6

Have Aiming

Weak Point Strike

Module Details :

Rarity : Rare

Class : General Rounds

Have Aiming Skill Effect per Level

LevelEffectCapacityMastery LevelKuiper ShardGold
0Weak Point Damage +10.00%, Accuracy -5.00%6
0
--
1Weak Point Damage +11.40%, Accuracy -5.70%7
1
6006,000
2Weak Point Damage +13.00%, Accuracy -6.50%8
2
1,20012,000
3Weak Point Damage +15.00%, Accuracy -7.50%9
3
2,20022,000
4Weak Point Damage +17.30%, Accuracy -8.70%10
4
4,00040,000
5Weak Point Damage +20.00%, Accuracy -10.00%11
5
6,80068,000
6Weak Point Damage +23.20%, Accuracy -11.60%12
6
11,400114,000
7Weak Point Damage +26.50%, Accuracy -13.30%13
7
19,000190,000
8Weak Point Damage +30.30%, Accuracy -15.20%14
8
31,000310,000
9Weak Point Damage +34.80%, Accuracy -17.40%15
9
50,000500,000
10Weak Point Damage +40.00%, Accuracy -20.00%16
10
80,000800,000

Have Aiming Decompose Data

LevelKuiper Shard
0900
11,380
22,150
33,457
45,723
59,425
615,440
725,207
840,776
965,372
10104,000

How to Get Have Aiming

You can get Have Aiming by completing the following missions each with its own drop chance.

Battlefield Mission

Environment Contamination Zone

Extermination

Map : Echo Swamp - Abandoned Zone

Difficulty : Normal

Estimated Playtime : 5 Minutes or less

Monster Lv. 30

Have Aiming Drop Rate : 17.5%

Battlefield Mission

Environment Contamination Zone

Extermination

Map : Echo Swamp - Abandoned Zone

Difficulty : Hard

Estimated Playtime : 5 Minutes or less

Monster Lv. 100

Have Aiming Drop Rate : 30%