Have Aiming

Have Aiming is a Rare Special Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.

6

Have Aiming

Weak Point Strike

Module Details :

Rarity : Rare

Class : Special Rounds

Have Aiming Skill Effect per Level

LevelEffectCapacityMastery LevelKuiper ShardGold
0Weak Point Damage +10.00%, Accuracy -5.00%6
0
--
1Weak Point Damage +11.40%, Accuracy -5.70%7
1
6006,000
2Weak Point Damage +13.00%, Accuracy -6.50%8
2
1,20012,000
3Weak Point Damage +15.00%, Accuracy -7.50%9
3
2,20022,000
4Weak Point Damage +17.30%, Accuracy -8.70%10
4
4,00040,000
5Weak Point Damage +20.00%, Accuracy -10.00%11
5
6,80068,000
6Weak Point Damage +23.20%, Accuracy -11.60%12
6
11,400114,000
7Weak Point Damage +26.50%, Accuracy -13.30%13
7
19,000190,000
8Weak Point Damage +30.30%, Accuracy -15.20%14
8
31,000310,000
9Weak Point Damage +34.80%, Accuracy -17.40%15
9
50,000500,000
10Weak Point Damage +40.00%, Accuracy -20.00%16
10
80,000800,000

Have Aiming Decompose Data

LevelKuiper Shard
0900
11,380
22,150
33,457
45,723
59,425
615,440
725,207
840,776
965,372
10104,000

How to Get Have Aiming

You can get Have Aiming by completing the following missions each with its own drop chance.

Zone Recon Mission

Hatchery: Vulgus Strategic Outpost

Reconnaissance

Map : -

Difficulty : Normal

Estimated Playtime :

Monster Lv. 64

Have Aiming Drop Rate : 22.5%

Zone Recon Mission

Hatchery: Vulgus Strategic Outpost

Reconnaissance

Map : -

Difficulty : Hard

Estimated Playtime :

Monster Lv. 100

Have Aiming Drop Rate : 30%