Lethal Finish
Special Mod
Level : 0
Capacity Cost : 6
Rarity : Ultimate
Class : General Rounds
Level 0 : When firing a firearm, ammo with an additional +30.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.00s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 1 : When firing a firearm, ammo with an additional +30.60% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.20s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 2 : When firing a firearm, ammo with an additional +31.40% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.50s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 3 : When firing a firearm, ammo with an additional +32.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.70s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 4 : When firing a firearm, ammo with an additional +34.20% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.00s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 5 : When firing a firearm, ammo with an additional +36.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.20s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 6 : When firing a firearm, ammo with an additional +39.30% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.40s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 7 : When firing a firearm, ammo with an additional +43.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.70s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 8 : When firing a firearm, ammo with an additional +47.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.90s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 9 : When firing a firearm, ammo with an additional +53.20% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.20s. However, the firearm's base Weak Point DMG is fixed at 100%
Level 10 : When firing a firearm, ammo with an additional +60.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.40s. However, the firearm's base Weak Point DMG is fixed at 100%