Lethal Finish

Lethal Finish is a Ultimate Special Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.

6

Lethal Finish

Special Mod

Module Details :

Rarity : Ultimate

Class : Special Rounds

Lethal Finish Skill Effect per Level

LevelEffectCapacityMastery LevelKuiper ShardGold
0When firing a firearm, ammo with an additional +30.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.00s. However, the firearm's base Weak Point Damage is fixed at 100%6
0
--
1When firing a firearm, ammo with an additional +30.60% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.20s. However, the firearm's base Weak Point Damage is fixed at 100%7
1
9009,000
2When firing a firearm, ammo with an additional +31.40% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.50s. However, the firearm's base Weak Point Damage is fixed at 100%8
2
1,80018,000
3When firing a firearm, ammo with an additional +32.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.70s. However, the firearm's base Weak Point Damage is fixed at 100%9
3
3,30033,000
4When firing a firearm, ammo with an additional +34.20% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.00s. However, the firearm's base Weak Point Damage is fixed at 100%10
4
6,00060,000
5When firing a firearm, ammo with an additional +36.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.20s. However, the firearm's base Weak Point Damage is fixed at 100%11
5
10,200102,000
6When firing a firearm, ammo with an additional +39.30% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.40s. However, the firearm's base Weak Point Damage is fixed at 100%12
6
17,100171,000
7When firing a firearm, ammo with an additional +43.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.70s. However, the firearm's base Weak Point Damage is fixed at 100%13
7
28,500285,000
8When firing a firearm, ammo with an additional +47.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.90s. However, the firearm's base Weak Point Damage is fixed at 100%14
8
46,500465,000
9When firing a firearm, ammo with an additional +53.20% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.20s. However, the firearm's base Weak Point Damage is fixed at 100%15
9
75,000750,000
10When firing a firearm, ammo with an additional +60.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.40s. However, the firearm's base Weak Point Damage is fixed at 100%16
10
120,0001,200,000

Lethal Finish Decompose Data

LevelKuiper Shard
01,800
12,520
23,675
35,636
49,034
514,587
623,610
738,260
861,613
998,508
10156,450

How to Get Lethal Finish

You can get Lethal Finish by completing the following missions each with its own drop chance.

Battlefield Mission

Ruins Courtyard

Extermination

Map : Vespers - The Ruins

Difficulty : Normal

Estimated Playtime : 5 Minutes or less

Monster Lv. 20

Lethal Finish Drop Rate : 2%

Battlefield Mission

Ruins Courtyard

Extermination

Map : Vespers - The Ruins

Difficulty : Hard

Estimated Playtime : 5 Minutes or less

Monster Lv. 100

Lethal Finish Drop Rate : 5%

Normal Mission

Tethered Energy Position

Composite

Map : Hagios - Starfall Road

Difficulty : Normal

Estimated Playtime : 15 Minutes or less

Monster Lv. 67

Lethal Finish Drop Rate : 4%

Normal Mission

Tethered Energy Position

Composite

Map : Hagios - Starfall Road

Difficulty : Hard

Estimated Playtime : 15 Minutes or less

Monster Lv. 100

Lethal Finish Drop Rate : 5%