Map : -
Difficulty : Normal
Estimated Playtime :
Monster Lv. 16
Lethal Finish Drop Rate : 1.5%
Lethal Finish is a Ultimate High-Power Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.
Lethal Finish
Special Mod
Rarity : Ultimate
Class : High-Power Rounds
Level | Effect | Capacity | Mastery Level | Kuiper Shard | Gold |
---|---|---|---|---|---|
0 | When firing a firearm, ammo with an additional +20.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.00s. However, the firearm's base Weak Point Damage is fixed at 100% | 6 | 0 | - | - |
1 | When firing a firearm, ammo with an additional +20.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.20s. However, the firearm's base Weak Point Damage is fixed at 100% | 7 | 1 | 900 | 9,000 |
2 | When firing a firearm, ammo with an additional +21.20% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.50s. However, the firearm's base Weak Point Damage is fixed at 100% | 8 | 2 | 1,800 | 18,000 |
3 | When firing a firearm, ammo with an additional +22.10% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -10.70s. However, the firearm's base Weak Point Damage is fixed at 100% | 9 | 3 | 3,300 | 33,000 |
4 | When firing a firearm, ammo with an additional +23.50% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.00s. However, the firearm's base Weak Point Damage is fixed at 100% | 10 | 4 | 6,000 | 60,000 |
5 | When firing a firearm, ammo with an additional +25.40% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.20s. However, the firearm's base Weak Point Damage is fixed at 100% | 11 | 5 | 10,200 | 102,000 |
6 | When firing a firearm, ammo with an additional +27.80% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.40s. However, the firearm's base Weak Point Damage is fixed at 100% | 12 | 6 | 17,100 | 171,000 |
7 | When firing a firearm, ammo with an additional +30.80% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.70s. However, the firearm's base Weak Point Damage is fixed at 100% | 13 | 7 | 28,500 | 285,000 |
8 | When firing a firearm, ammo with an additional +34.60% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -11.90s. However, the firearm's base Weak Point Damage is fixed at 100% | 14 | 8 | 46,500 | 465,000 |
9 | When firing a firearm, ammo with an additional +39.30% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.20s. However, the firearm's base Weak Point Damage is fixed at 100% | 15 | 9 | 75,000 | 750,000 |
10 | When firing a firearm, ammo with an additional +45.00% Critical Hit Rate is fired (Cooldown 15.00s). When defeating an enemy with the enhanced bullets, module cooldown is -12.40s. However, the firearm's base Weak Point Damage is fixed at 100% | 16 | 10 | 120,000 | 1,200,000 |
Level | Kuiper Shard |
---|---|
0 | 1,800 |
1 | 2,520 |
2 | 3,675 |
3 | 5,636 |
4 | 9,034 |
5 | 14,587 |
6 | 23,610 |
7 | 38,260 |
8 | 61,613 |
9 | 98,508 |
10 | 156,450 |
You can get Lethal Finish by completing the following missions each with its own drop chance.
Zone Recon Mission
Reconnaissance
Map : -
Difficulty : Normal
Estimated Playtime :
Monster Lv. 16
Lethal Finish Drop Rate : 1.5%
Zone Recon Mission
Reconnaissance
Map : -
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Lethal Finish Drop Rate : 5%
Normal Mission
Composite
Map : White-night Gulch - Shipment Base
Difficulty : Normal
Estimated Playtime :
Monster Lv. 53
Lethal Finish Drop Rate : 3.5%
Normal Mission
Composite
Map : White-night Gulch - Shipment Base
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Lethal Finish Drop Rate : 5%