Rifling Reinforcement

Rifling Reinforcement is a Standard General Rounds module in The First Descendant. Here’s everything you need to know about its effects and how to get it.

6

Rifling Reinforcement

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Module Details :

Rarity : Standard

Class : General Rounds

Rifling Reinforcement Skill Effect per Level

LevelEffectCapacityMastery LevelKuiper ShardGold
0Firearm ATK +12.00%6
0
--
1Firearm ATK +12.90%7
1
3003,000
2Firearm ATK +14.00%8
2
6006,000
3Firearm ATK +15.30%9
3
1,10011,000
4Firearm ATK +16.90%10
4
2,00020,000
5Firearm ATK +18.60%11
5
3,40034,000
6Firearm ATK +20.80%12
6
5,70057,000
7Firearm ATK +23.00%13
7
9,50095,000
8Firearm ATK +25.60%14
8
15,500155,000
9Firearm ATK +28.50%15
9
25,000250,000
10Firearm ATK +32.00%16
10
40,000400,000

Rifling Reinforcement Decompose Data

LevelKuiper Shard
0300
1540
2925
31,579
42,711
54,562
67,570
712,453
820,238
932,536
1051,850

How to Get Rifling Reinforcement

You can get Rifling Reinforcement by completing the following missions each with its own drop chance.

Normal Mission

The Last Emergency Communicator

Composite

Map : Kingston - The Destruction

Difficulty : Normal

Estimated Playtime : 3 Minutes or less

Monster Lv. 3

Rifling Reinforcement Drop Rate : 50%

Normal Mission

The Last Emergency Communicator

Composite

Map : Kingston - The Destruction

Difficulty : Hard

Estimated Playtime : 3 Minutes or less

Monster Lv. 100

Rifling Reinforcement Drop Rate : 50%

Battlefield Mission

The Passage to the Ruins

Search

Map : Hagios - Forward Base

Difficulty : Normal

Estimated Playtime : 15 Minutes or less

Monster Lv. 64

Rifling Reinforcement Drop Rate : 50%

Battlefield Mission

The Passage to the Ruins

Search

Map : Hagios - Forward Base

Difficulty : Hard

Estimated Playtime : 15 Minutes or less

Monster Lv. 100

Rifling Reinforcement Drop Rate : 50%