Map : Agna Desert - Vermilion Waste
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Supercooled Kuiper Round Drop Rate : 2.5%
Supercooled Kuiper Round is a Transcendent Descendant module in The First Descendant. Here’s everything you need to know about its effects and how to get it.
Supercooled Kuiper Round
-
Rarity : Transcendent
Class : Descendant
Character : Hailey
Level | Effect | Capacity | Mastery Level | Kuiper Shard | Gold |
---|---|---|---|---|---|
0 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 13 | 0 | - | - |
1 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 12 | 1 | 1,500 | 15,000 |
2 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 11 | 2 | 3,000 | 30,000 |
3 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 10 | 3 | 5,500 | 55,000 |
4 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 9 | 4 | 10,000 | 100,000 |
5 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 8 | 5 | 17,000 | 170,000 |
6 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 7 | 6 | 28,500 | 285,000 |
7 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 6 | 7 | 47,500 | 475,000 |
8 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 5 | 8 | 77,500 | 775,000 |
9 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 4 | 9 | 125,000 | 1,250,000 |
10 | Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack. | 3 | 10 | 200,000 | 2,000,000 |
Level | Kuiper Shard |
---|---|
0 | 4,500 |
1 | 5,700 |
2 | 7,625 |
3 | 10,893 |
4 | 16,557 |
5 | 25,812 |
6 | 40,849 |
7 | 65,267 |
8 | 104,189 |
9 | 165,679 |
10 | 262,250 |
You can get Supercooled Kuiper Round by completing the following missions each with its own drop chance.
Calling of the Descendant
Duty of the Descendant
Map : Agna Desert - Vermilion Waste
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Supercooled Kuiper Round Drop Rate : 2.5%
Calling of the Descendant
Duty of the Descendant
Map : -
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Supercooled Kuiper Round Drop Rate : 2.5%
Calling of the Descendant
Duty of the Descendant
Map : White-night Gulch - Moongrave Basin
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Supercooled Kuiper Round Drop Rate : 2.5%
Calling of the Descendant
Duty of the Descendant
Map : -
Difficulty : Hard
Estimated Playtime :
Monster Lv. 100
Supercooled Kuiper Round Drop Rate : 2.5%